Basic Dwarf
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Requirements: Constitution 9
Prime Requisite: Strength
Hit Dice: 1d8

Darkvision: 60 Feet
Underground Trap Detection: Dwarves have a 2 in 6 chance of detecting traps, false walls, new constriction, and sloped passages
Saving Throws: Dwarves are +2 on saves versus breath attacks, +4 versus poison, +4 versus petrify/paralyze, +3 versus wands, +4 versus spells or spell-like devices
Racial Hatred: Dwarves receive +1 to hit versus orcs, goblins, hobgoblins, bugbears.
Armor Class: Armor class (+2) improves when attacked by creatures larger than man-sized (7 feet and over)
Languages: Dwarves may select goblin, gnome, or kobold as additional languages if their intelligence bonus allows
•See House Rules for starting age, height, and weight.

Experience Points Character Level Level Title To Hit Bonus Hit Dice (d8)
0 1 Dwarven Swordsman +0 1
2,187 2 Dwarven Freebooter +0 2
4,375 3 Dwarven Sellsword +1 3
8,751 4 Dwarven Warrior +2 4
17,501 5 Dwarven Swordmaster +3 5
35,001 6 Dwarven Weaponmaster +4 6
70,001 7 Dwarven Myrmidon +5 7
140,001 8 Dwarven Champion +5 8
280,001 9 Dwarven Warlord +6 9
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