Basic Halfling
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Requirements: Dexterity 9, Constitution 9
Prime Requisite: Strength and Dexterity
Hit Dice: 1d6

Armor Class: Armor class (+2) improves when attacked by creatures larger than man-sized (7 feet and over).
Thrown Weapons: Hobbits are +1 to hit when throwing slings and daggers.
Darkvision: Hobbits have darkvision of 30 feet.
Weapons: Hobbits may not use large or two-handed weapons.
Hiding (Wilderness): Hobbits can hide in the outdoors with 90% ability
Hiding (Underground): Hobbits can also hide in shadows or behind cover when underground on a roll of 1-2 on 1d6 but must be motionless and silent
Initiative: Hobbits receive +1 to their initiative roll when alone
•See House Rules for starting age, height, and weight.

Experience Points Character Level Level Title To Hit Bonus Hit Dice (d6)
0 1 Halfling Swordsman +0 1
2,035 2 Halfling Freebooter +0 2
4,065 3 Halfling Sellsword +0 3
8,125 4 Halfling Warrior +1 4
16,251 5 Halfling Swordmaster +2 5
32,001 6 Halfling Weaponmaster +3 6
65,001 7 Halfling Myrmidon +4 7
130,001 8 Halfling Champion +5 8
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