Requirements: None
Prime Requisite: Wisdom
Hit Dice: 1d8
Starting GP: 30-180 (3d6x10)
Clerics are the priests in the Northern Reaches. Chruches, and temples, and shrines to the various gods dot the region. Clerics are adept as second-line fighters and serve as healers. Clerics are taught the language of Ancient Common, through which they can call upon the holy might of their deity.
•Deity: Must select a deity (see house-rules)
•Language: clerics begin play knowing Ancient Common
•Weapons and Armour: May use any armor and blunt weapons only.
•Turn Undead: May turn undead. A cleric may continue to turn in an encounter until he fails.
•Turning: For every turn attempt per day after the first the player adds +1 to the difficulty number on the Turning Undead Table.
•Spontaneous Casting: Clerics can spontaneously cast any spell for a healing spell of the same level.
•Spell Double Dipping: Clerics may not memorize the same spell twice in one day (without a magical item).
•Scrolls: Clerics may write their own spell scrolls at a cost of 250gp per level of the spell. The writing time is one week per spell level. Up to three spells can be written on a scroll.
•Bonus Spells: All clerical spell casters with 15+ in Wisdom get one additional first level spell per day, and when reached, one second level spell per day.
Incantation for Turning Undead:
"In the name of [deity’s name in ancient common], I banish you unholy abominations!"
Experience Points | Character Level | Level Title | To Hit Bonus | Hit Dice (d8) | Spells L1 | Spells L2 | Spells L3 | Spells L4 | Spells L5 |
---|---|---|---|---|---|---|---|---|---|
0 | 1 | Acolyte | +0 | 1 | 1 | - | - | - | - |
1,565 | 2 | Devotee | +0 | 2 | 2 | - | - | - | - |
3,125 | 3 | Friar | +0 | 3 | 2 | 1 | - | - | - |
6,251 | 4 | Zealot | +1 | 4 | 3 | 2 | - | - | - |
12,501 | 5 | Priest | +1 | 5 | 3 | 2 | 1 | - | - |
25,001 | 6 | Crusader | +2 | 6 | 3 | 3 | 2 | - | - |
50,001 | 7 | Templar | +2 | 7 | 4 | 3 | 2 | 1 | - |
100,001 | 8 | Ecclesiarch | +2 | 8 | 4 | 3 | 3 | 2 | - |
200,001 | 9 | High Priest | +3 | 9 | 4 | 4 | 3 | 2 | 1 |
Spell Incantations | |||
---|---|---|---|
1st Level Cleric Spells | Invocation in Ancient Common | 2nd Level Cleric Spells | Invocation in Ancient Common |
Cure light wounds | [Deity Name] Sanat Sanare | Bless | [Deity Name] Bona Beatus |
Detect Evil | [Deity Name] Utor Malorum | Find Traps | [Deity Name] Reperium Laqueus |
Detect Magic | [Deity Name] Utor Magisum | Know Alignment | [Deity Name] Teneo procuratus |
Light | [Deity Name] Luscerum | Hold Person | [Deity Name] Alio Habitum |
Protection from Evil | [Deity Name] Munus Malorum | Resist Fire | [Deity Name] Reluctor Incendia |
Purify Food and Drink | [Deity Name] Lustro Alimentum | Silence 15' | [Deity Name] Silentium Orbis |
Remove Fear | [Deity Name] Dirus Abroditum | Snake Charm | [Deity Name] Lepor Lepos |
Resist Cold | [Deity Name] Adversor Frigitum | Speak with Animals | [Deity Name] Bestia Narro |
Races: Human, Half-Orc, Elf, Half-Elf, Halfling, Gnome, Dwarf
Classes: Fighter, Barbarian, Ranger, Paladin, Assassin, Thief, Cleric, Druid, Monk, Magic-User, Illusionist