Elf
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Requirements: Intelligence 10
Ability Modifiers: Dexterity +1, Constitution -1

Darkvision: 60 Feet
Detect Secret Doors: When actively searching elves may detect hidden and secret doors on a roll of 1-2 on 1d6. When elves pass near a secret door they receive a 1in 6 chance to automatically detect a secret door do to their keen eyesight.
Racial Weapon: Elves receive a bonus of +1 to hit with the longbow.
Two Handed Weapons: Elves cannot use the two-handed sword.
Immunity: Elves are immune to ghoul paralysis
Sleep/Charm spells: Elves are 90% resistant to sleep and charm spells
Level Limits: Cleric 7, Fighter 10, Magic-User 11, Thief 12
Thief Skills: Pick Locks -5%, Pick Pockets +5%, Move Silently +7%, Hide in Shadows +10%, Hear Noise +1 on d6
Languages: Elves may select gnoll, hobgoblin, and orc as additional languages if their intelligence bonus allows.
•See House Rules for starting age, height, and weight.

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