Requirements: Intelligence 10
Ability Modifiers: Dexterity +1, Constitution -1
•Darkvision: 60 Feet
•Detect Secret Doors: When actively searching elves may detect hidden and secret doors on a roll of 1-2 on 1d6. When elves pass near a secret door they receive a 1in 6 chance to automatically detect a secret door do to their keen eyesight.
•Racial Weapon: Elves receive a bonus of +1 to hit with the longbow.
•Two Handed Weapons: Elves cannot use the two-handed sword.
•Immunity: Elves are immune to ghoul paralysis
•Sleep/Charm spells: Elves are 90% resistant to sleep and charm spells
•Level Limits: Cleric 7, Fighter 10, Magic-User 11, Thief 12
•Thief Skills: Pick Locks -5%, Pick Pockets +5%, Move Silently +7%, Hide in Shadows +10%, Hear Noise +1 on d6
•Languages: Elves may select gnoll, hobgoblin, and orc as additional languages if their intelligence bonus allows.
•See House Rules for starting age, height, and weight.