Requirements: None
Prime Requisite: Strength
Hit Dice: 1d10
Starting GP: 50-200 (5d4x10)
The northern Reaches are home to all manner of warriors, swords-for-hire, former gladiators, and militia. Fighters are known for their skill with weapons and their ability to wear all types of armour.
•Weapons: Fighters may use all armour and weapons. Only human and half-orc fighters may use the two-handed sword.
•Cleave: If a fighter kills a target, s/he immediately receives 1 additional attack per two levels (1 at first level, 2 at third level, 3 at fifth level, etc). This is used in place of multiple attacks with level advancement.
Experience Points | Character Level | Level Title | To Hit Bonus | Hit Dice (d10) |
---|---|---|---|---|
0 | 1 | Swordsman | +0 | 1 |
2,035 | 2 | Freebooter | +0 | 2 |
4,065 | 3 | Sellsword | +1 | 3 |
8,125 | 4 | Warrior | +2 | 4 |
16,251 | 5 | Swordmaster | +3 | 5 |
32,501 | 6 | Weaponmaster | +4 | 6 |
65,001 | 7 | Myrmidon | +5 | 7 |
120,001 | 8 | Champion | +5 | 8 |
240,001 | 9 | Warlord | +6 | 9 |
Races: Human, Half-Orc, Elf, Half-Elf, Halfling, Gnome, Dwarf
Classes: Fighter, Barbarian, Ranger, Paladin, Assassin, Thief, Cleric, Druid, Monk, Magic-User, Illusionist