Fighter
flickr:5129633019

Requirements: None
Prime Requisite: Strength
Hit Dice: 1d10
Starting GP: 50-200 (5d4x10)

The northern Reaches are home to all manner of warriors, swords-for-hire, former gladiators, and militia. Fighters are known for their skill with weapons and their ability to wear all types of armour.

Weapons: Fighters may use all armour and weapons. Only human and half-orc fighters may use the two-handed sword.
Cleave: If a fighter kills a target, s/he immediately receives 1 additional attack per two levels (1 at first level, 2 at third level, 3 at fifth level, etc). This is used in place of multiple attacks with level advancement.

Experience Points Character Level Level Title To Hit Bonus Hit Dice (d10)
0 1 Swordsman +0 1
2,035 2 Freebooter +0 2
4,065 3 Sellsword +1 3
8,125 4 Warrior +2 4
16,251 5 Swordmaster +3 5
32,501 6 Weaponmaster +4 6
65,001 7 Myrmidon +5 7
120,001 8 Champion +5 8
240,001 9 Warlord +6 9

Races: Human, Half-Orc, Elf, Half-Elf, Halfling, Gnome, Dwarf
Classes: Fighter, Barbarian, Ranger, Paladin, Assassin, Thief, Cleric, Druid, Monk, Magic-User, Illusionist

Equipment

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