Half Elf

Requirements: Intelligence 10
Ability Modifiers: None

Darkvision: 60 Feet
Detect Secret Doors: When actively searching elves may detect hidden and secret doors on a roll of 1-2 on 1d6.
Paralysis: Elves are save at +4 versus ghoul paralysis
Languages: Half-Elves begin play with Common and Elvish. They may also speak gnoll, hobgoblin, and orc subject to intelligence bonus.
Level Limits: Cleric 5, Fighter 12, Magic-User 10, Ranger 8, Thief 12
Thief Abilities: Pick Pockets +10%, Hide in Shadows +5%
•See House Rules for starting age, height, and weight.

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