Requirements: Dexterity 10, Constitution 10
Ability Modifiers: Strength -1, Dexterity +1
•Armor Class: Armor class (+2) improves when attacked by creatures larger than man-sized (7 feet and over).
•Thrown Weapons: Hobbits are +1 to hit when throwing slings and daggers.
•Darkvision: Hobbits have darkvision of 30 feet.
•Weapons: Hobbits may not use large or two-handed weapons.
•Hiding (Wilderness): Hobbits can hide in the outdoors with 90% ability
•Hiding (Underground): Hobbits can also hide in shadows or behind cover when underground on a roll of 1-2 on 1d6 but must be motionless and silent
•Initiative: Hobbits receive +1 to their initiative roll when alone
•Saving Throws: Hobbits receive a bonus of +2 versus breath attacks, +4 versus poison, +4 versus petrify/paralyze, +3 versus wands, +4 versus spells or spell-like devices
•Level Limits: Fighter 6, Thief 14
•Thief Abilities: Pick Locks +5%, Find Traps +5%, Pick Pockets +5%, Move Silently +10%, Climb Walls -15%, Hide in Shadows +10%
•See House Rules for starting age, height, and weight.