Requirements: Dexterity 10, Constitution 10
Ability Modifiers: Strength -1, Dexterity +1

Armor Class: Armor class (+2) improves when attacked by creatures larger than man-sized (7 feet and over).
Thrown Weapons: Hobbits are +1 to hit when throwing slings and daggers.
Darkvision: Hobbits have darkvision of 30 feet.
Weapons: Hobbits may not use large or two-handed weapons.
Hiding (Wilderness): Hobbits can hide in the outdoors with 90% ability
Hiding (Underground): Hobbits can also hide in shadows or behind cover when underground on a roll of 1-2 on 1d6 but must be motionless and silent
Initiative: Hobbits receive +1 to their initiative roll when alone
Saving Throws: Hobbits receive a bonus of +2 versus breath attacks, +4 versus poison, +4 versus petrify/paralyze, +3 versus wands, +4 versus spells or spell-like devices
Level Limits: Fighter 6, Thief 14
Thief Abilities: Pick Locks +5%, Find Traps +5%, Pick Pockets +5%, Move Silently +10%, Climb Walls -15%, Hide in Shadows +10%
•See House Rules for starting age, height, and weight.

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