
Requirements: None
Prime Requisite: Intelligence
Hit Dice: 1d4
Starting GP: 20-80 (2d4x10)
Magic-Users, and their Illusionist brethren, are students of the arcane. They can bind people to their will, call on magical energy, and reduce their enemies to ash. They are quite weak at lower levels and few survive long enough to wield great power.
Magic is an ancient art known to few in the Northern Reaches. Powerful Magic-Users often know only a few spells, and are loathe to share them with others. Magicians and sorcerers are always searching for old spell scrolls and spellbooks said to be hidden in the ruins and dungeons of the region.
In most instances, player characters have apprenticed for a time before setting out on their own and therefore begin play with Read Magic in addition to an Offensive, Defensive, and Utility Spell.
Spell casters can do much more than cast spells. Here are some suggestions gleaned from forums.
•Language: All magic-users begin play knowing Black Tongue, the language of The Dark Art.
•Spontaneous Casting: Arcane spell-casters may spontaneously cast any spell for Detect Magic or Read Magic.
•Weapons and Armor: Magic-Users may not use shields or armor. All arcane spell-casters may use dagger, dart, quarterstaff, or sling.
•Spell Double Dipping: Arcane spell-casters may not memorize the same spell twice in one day without the use of a magical item.
•Initial Spell Books: See below
•Scrolls: Arcane spell-casters may write their own spell scrolls at a cost of 250gp per spell level. The writing time is one week per spell level. Scrolls can hold a maximum of three spell levels.
•Bonus Spells: All arcane spell casters with 15+ in intelligence get one additional first level spell per day, and when reached, one second level spell per day.
Experience Points | Character Level | Level Title | To Hit Bonus | Hit Dice (d4) | Spells L1 | Spells L2 | Spells L3 | Spells L4 | Spells L5 |
---|---|---|---|---|---|---|---|---|---|
0 | 1 | Channeller | +0 | 1 | 1 | - | - | - | - |
2,501 | 2 | Spellweaver | +0 | 2 | 2 | - | - | - | - |
5,001 | 3 | Magician | +0 | 3 | 2 | 1 | - | - | - |
10,001 | 4 | Enchanter | +1 | 4 | 2 | 2 | - | - | - |
20,001 | 5 | Mage | +1 | 5 | 2 | 2 | 1 | - | - |
40,001 | 6 | Summoner | +1 | 6 | 2 | 2 | 2 | - | - |
80,001 | 7 | Magister | +1 | 7 | 3 | 2 | 2 | 1 | - |
160,001 | 8 | Warlock | +2 | 8 | 3 | 3 | 2 | 2 | - |
310,001 | 9 | Arch-Mage | +2 | 9 | 3 | 3 | 3 | 2 | 1 |
Starting Spells | ||
---|---|---|
Offensive Spells | Defensive Spells | Utility Spells |
1: Charm Person | 1: Hold Portal | 1: Detect Magic |
2: Light | 2: Protection from Evil | 2: Floating Disc |
3: Magic Missile | 3: Protection from Evil | 3: Read Languages |
4: Burning Hands | 4: Feather Fall | 4: Ventriloquism |
5: Sleep | 5: Shield | 5: Light |
6: M-U Choice | 6: M-U Choice | 6: Spider Climb |
1st Level M-U Spells | Incantation in Ancient Common | 2nd Level M-U Spells | Incantation in Ancient Common |
---|---|---|---|
Charm Person | Venustas Alio | Arcane Lock | Magus Archa |
Detect Magic | Utor Magisum | Continual Light | Lux Lucis Obiteno |
Floating Disc | Navi Lamnia | Detect Evil | Detego Malorum |
Hold Portal | Comprescor Ostium | Detect Invisibility | Detego Incognius |
Light | Luscerum | ESP | Animadverto |
Magic Missile | Magisum Sagita | Invisibility | Incognius Occupo |
Protection from Evil | Munus Malorum | Knock | Efreggo Archa |
Read Languages | Erudito Lingua | Levitate | Levitas Occupo |
Read Magic | Eridito Magisum | Locate Object | Invenio Aliquid |
Shield | Contego Magisum | Mirror Image | Speculus Imago |
Sleep | Sopor Magisum | Phantasmal Force | Lemures Compello |
Ventriloquism | Falsus Vox | Web | Aranea Arcesso |
Races: Human, Half-Orc, Elf, Half-Elf, Halfling, Gnome, Dwarf
Classes: Fighter, Barbarian, Ranger, Paladin, Assassin, Thief, Cleric, Druid, Monk, Magic-User, Illusionist