Session 01

The adventurers head east from Threshold and enter the Tomb of the Iron God

This session was played on thursday September 30, 2010.

Featuring the PCs:


and the men-at-arms Corgax, Colmar, Hillgax, Murgar, Balson and the torch-bearers Untag and Margrim

After using their meager remaining funds to scrape together some weak-kneed and morally wanting courageous hirelings, the party sought out Belrain to learn more about the bounty on orcs and goblins. Instead of heading north, as Belrain suggested, they instead turned to Cardinal Ludwig. Ludwig desired a group of explorers to head east and investigate the recent destruction of the Monastery of the Iron God. Apparently, a great storm destroyed keep and nothing has been heard of the monks within. Locals would take their dead to be entombed in the monastery and so Ludwig wanted answers (and most importantly would pay gold).

The money-grubbing thieves brave adventurers headed east for a day and camped at the base of a mountain; they planned to ascend the next morning. After their climb they surveyed the destroyed ground level before find a staircase descending into the dark.


The party investigated a statue of the Iron God in the main chamber. They encountered a strange goblin head and determined that the statue contained some sort of tube or chute. They decided to head through the door on the east wall. The group failed to bring a 10 foot pole and didn't search the floor for recent disturbances did a great job given they're newbie old school gamers.


Continuing north they entered a room with a door on the opposite wall. Murgar managed to make out the unmistakable sound of goblins on the other side of the door. They considered many options before deciding on Vith reading a sleep spell in concert with combo of Murgar throwing oil and Hilgax throwing a torch. This was quite bold and daring painfully ineffective. Rather than dowsing the floor, Murgar was instructed to hit a goblin, which he did. However, Hilgax missed with the torch. Facing seven goblins, they then decided to cast sleep, but Vith rolled snake-eyes and only two goblins were influenced by the spell. They then decided to close the door.


Having closed the door, the remaining goblins but one opened the same door and attacked. The other raised the alarm to his nine goblin buddies who summarily ran around behind the party and attacked from behind (no, they didn't even have the common courtesy for a reach-around).

The battle raged. In short, Hilgax was reduced below zero hit points (from friendly-fire on a critical miss - gee, thanks Corgax) but made his save versus death or die. Sweargen critical missed and hit himself with his battle axe. He then proceeded to fail his save versus dex for half damage and rolled 9 hit points of damage. Fortunately the Fates were with him and he made his save versus death or die (by one). As you can see maximum carnage was enjoyed by all.


This battle actually took a long time to resolve because everyone kept missing, but eventually the PCs got hot with the dice, looted the goblins and high-tailed it out of there back to Threshold.

All in all a very fun session. There were numerous laughs as we had a few of those "Ok Hireling B go open the door…the rest of the party stand over here" moments. One of my favorites was "Ok, who has the ten foot pole? Hmm, ok we didn't bring one. We need to improvise. Well, let's tie a rope around a hireling and make him go first!" Hehe.

Oh, and they forgot the goblin heads, and missed out on 5 gps per! Too funny.

Also, this was my first time using my Hirst Arts dungeon and I was VERY pleased with my build and it certainly engaged the players. Add in the Otherworld and Citadel miniatures and it was, by far, the most aesthetically pleasing D&D game I've ever played.

We hope to get two sessions in during October.

PCs Killed: 0
Hirelings Killed: 0
Goblins Killed: 13
Plundered Goods: 745 gps of value
TPKs: 0
Look on their face when attacked from behind: Priceless

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